Detailed Formation Analysis

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Formation Details

Dual Witch Grey Rush

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Added about
2 year 7 months ago
On
Jul 09, 2007
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Page viewed
719
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Since
June 01, 2008
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Tactical Notes

the witches are out of standard lw ranges, and are there to apply pressure, not truly meant to rush in 1st turn, unless they are attacked. The beast rider can get anywhere in 2 turns, and the scout can hit any tile on the board. The muddy is also out of standard lw range, and is also meant to invite attackers, which can be easily frozen.

Using the frosty to freeze lw is a good 1st turn move, on opposite side games, move the middle knight as far to the opposite side as possible, then move muddy, then BR. Leave the scout there if it is un-threatened and save it for finishing clerics or defocusing other units. The witch on the right is great for keeping scouts in the back lines, and a counter attack is not likely. But face it, if there was one, you have a frosty with enough defense to beat out any attackers left.

In summary, in the beginning, aim for the opponent's clerics, witches, and scout when you can. You should be able to clean up with knights and frosty after.

Submitted By: du

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Comments

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Rep: +4 du wrote 2 year 6 months ago:
I would really appreciate some feedback on this formation. It took some time to put together, but I think as a rush, it is really hard to attack, and easy to attack with.
Rep: +4 Jeanne D'A wrote 2 year 1 months ago:
Very nice rush, i don't find any big weakness. Maybe I would try to put the frost 1 square in the front: it's less useful covering LOS but it can freeze lw without moving and occasionally freeze an inside scout adding some more pressure.

9/10! :)

Jeannette
Rep: +5 Anarchy United wrote 2 year 0 months ago:
I like it, its cool. Witches are well positioned, it seems like it would play pretty well, especially with frost for end game.
Rep: +1 Gypsy wrote 1 year 6 months ago:
Very epic. :D
Rep: +1 Tagier wrote 1 year 6 months ago:
I have used this formation and have decided that it is good. :p
Rep: 0 Geoff wrote 1 year 6 months ago:
How would you go about a centre turtle? Your scout gets zapped first turn and you are screwed.
Rep: +3 du wrote 1 year 6 months ago:
won't really matter. Retreating is easy, and you have more than enough attack power and range up front to stall frosts and for healing time so that you can use your scout again.

They can't chase your scout with more than 1 units because it would only leave 1 hole in the wall, and even if they get a scout frontal with their own scout, chances are that their scout is dead too.
Rep: 0 Anonymous wrote 1 year 6 months ago:
i tttly luv this set, pwned so many turts with it, its not funny
Rep: +2 Lord de Winter wrote 1 year 5 months ago:
I actually like this set alot. it is very effective in attacking both same side and opposite side turts, the beast scout mud dual witch combo makes it almost impossible to lose to a dbl or even trip frost turt.

lol, it seems u luv dual witches as much as i do. lol
shame on the haterz that criticize the strategic power of double withces!!!
Rep: 0 Judge of the Dead wrote 1 year 5 months ago:
A very nice set! But is it appropriate to face against another rush - an opposing witch can get into the space and then fire upon the br, scout, knight. Can someone answer my concern or tell me i'm wrong please?
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