While putting ultimate pressure on your opponents, coner sets are vulnerable to beast or scout flanks. Distracting your opponents with these two deadly units, the mages play a key role putting in the damage. Unlike most rushes, the knights keep power in order while the mud and wisp keep the damage coming and hold off immediate kills to the mages. As for the dragon, it hides behind the wall and just when you begin celebrating the death of the spellcasters, BAM, the dragon strikes.
Submitted By: Storm
Comments
(2) | Sort by | Page 1a pair of pyromancers. :/
I think a rush must still have a cleric, no matter how offensive. You gain little advantage after killing the opponent's clerics, and they have one over you if you can't take them out quickly (even first).