Detailed Formation Analysis

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Formation Details

Essence's Bait-and-Switch

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Added about
2 year 3 months ago
On
Nov 05, 2007
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Page viewed
116
times
Since
June 01, 2008
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Tactical Notes

First step is almost always to walk the knight furthest from the opponent in between the two near ones. Either that or stone. The idea here is to lure the enemy's range near to break Focus, then come at them with a Witch, a Dragon, and some knights until they run far away and hide or, hopefully, die. Once the mud golem is very dead, start furgoning like mad and take on the enemy knights one at a time with your knights and Dragon.

Submitted By: Essence

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Comments

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Rep: +4 du wrote 2 year 3 months ago:
thats pretty cool! though again, I must say, why witch over mud or frosty? The stone will help a little with preserving her, but in the end, I see a mud or frost being a more effective unit, whether you were to play offensively, or defensively. I like the fact you choose witch for unblockable high damage in combo with dragon, and perhaps you may justify her presence with just that (perfectly valid). Just asking, du
Rep: +1 pils wrote 2 year 3 months ago:
I'm gonna be honest. It just doesn't look like it would be all that effective. I do applaud the fact that it is a bit different then your run of the mill turt (witch and all) and the strategy you gave sounds somewhat effective. I don't know, just somethin about it.

I would definitely love to play it, so I can see why I am wrong or see why I'm right.
Rep: +2 Essence wrote 1 year 11 months ago:
The big flaw is against a scout-side Netjak rush. If the enemy has some fast range that can come down and de-stone matched up with the heavy hitters in the middle (happens to be exactly the NJR setup), your scout and your witch are basically toast, and while it's possible to get the scout and mud in trade, you'll take heavy damage doing so, and they'll still have the chance to move their ambusher over enough to make re-Stoning a non-viable option.

Against most other sets, this one's great as long as you play the strategy above.
Rep: +1 Helldead reaper wrote 1 year 8 months ago:
I agree with du, trade the witch for a frost or mud. you'll always be forced on the defensive with this form though (as in you'll never be able to rush in with their frost waiting behind a lineup) which is the drawback for "most" center turts.
Rep: 0 anonymous wrote 10 months 3 days ago:
it sucks balls
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