The furgon is key, of course. If your opponent is on the non-furgon side, run across first move and furgon up anyway!
The opponent basically has to bust out a pyro or a Muddie to open enough LOS to your stone to break stone Focus, and either way, a pair of knights will make short work of whatever unit does the deed.
This basically plays like a droppy grey wall turt, but with the enemy either ignoring the stone (you win), or the enemy dedicating some range to breaking focus (if you can kill the range before it retreats, you win).
The witch can be replaced by a poison wisp if you're feeling more tricky than assertive-defensive.
Comments
(11) | Sort by | Page 1 2Other than that, its a good form with good starting position.
Adu, the witch is an amazing defensive unit. Being so far back, it's not often targeted until the endgame, but it has enough range that a scout who comes back to go after the stone has to deal with not just the LW, but the witch response. In short, it's *because* it's vastly different from the rest of my team that I include her. :)
I have just had several games, most of them interesting,
but I always lost badly when they had this kinf of rush formation
its decent. i can see re-occuring witch or furgon in your sets though lol. i agree witches are good defensive units,and i use dbl witches on my grey, but never my gold sets. theyre good defensive units, good scout killers and good for a hit and run, but since almost every gold uses dragons, your witch's movement will be restricted by the dragons movement and range. that being said, i can see how this form will always be forced on the defensive, but opponents using rushes will most likely always rush in quickly and meet their demise.