This database is designed to not only provide an efficient listing mechanism for formations, but also method of analyzing and discussing formation to increase strategic understanding.
Only 4 attackers, feel free to move lw around some. Watch out for same side dsm, they are deadly. Kinda Defensive, can't afford to lose to many attackers. Feel free to add frost instead of wisp.
The stone is waay too open to scout shots breaking it's focus, and as soon as you move a single unit, a mud can come in and wreak havoc without fear of the LW. It's just not defensible enough for a 'very defensive' form.
Essence is somewhat right. You really don't have much frontal protection. But I can see the lw is very well placed, and the stone cluster is not bad either. But I suggest removing wisp altogether for a knight, a much more solid unit, and placing the dragon in the stone cluster.
Allright, scout breaks stone focus. dragon kills scout. You aren't gonna be able to avoid it. mud Quake or GA throw, I heal and then kill the offending golem. I might, might lose a cleric in exchange for all your range. You are dead. I said, "Kinda Defensive" Not very defensive. Opposite sides I'm not gonna lose. The only thing it is truly vulnerable to is dsm out of lw range same side mud ga. Even then, I have barely won once. And Du, 2nd knights are for wimps. Taking out the wisp takes out one if its few defenses against the dsm/Mud/GA scenario.
Maybe I'm too used to playing with a stone, but it never occurred to me that the dt was a viable anti-scout threat. My scouts get burned on a regular basis.
I guess the point is, a dt alone doesn't make an adequate counter-attack unless the enemy is only attacking with one unit at a time. That's where it seems to fall short to me.
Rancor... why the hell would I play a grey with a gold form? Against a grey, if I were to do it, I would use a defensive spread, 2 scouts, dsm, pyro, Dragon, 2 knights, Mud, and cleric.
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(6) | Sort by | Page 1I can win with it on FPS, and legends.
I guess the point is, a dt alone doesn't make an adequate counter-attack unless the enemy is only attacking with one unit at a time. That's where it seems to fall short to me.